; Merged Mod: .\chongshuyi1Mod000\chongshuyi1.ini, .\chongshuyi1Mod001\chongshuyi1.ini, .\chongshuyi1Mod002\chongshuyi1.ini, .\chongshuyi1Mod003\chongshuyi1.ini, .\chongshuyi1Mod004\chongshuyi1.ini, .\chongshuyi1Mod005\chongshuyi1.ini, .\chongshuyi1Mod006\chongshuyi1.ini, .\chongshuyi1Mod007\chongshuyi1.ini, .\chongshuyi1Mod008\chongshuyi1.ini, .\chongshuyi1Mod009\chongshuyi1.ini, .\chongshuyi1Mod010\chongshuyi1.ini, .\chongshuyi1Mod011\chongshuyi1.ini, .\chongshuyi1Mod012\chongshuyi1.ini, .\chongshuyi1Mod013\chongshuyi1.ini, .\chongshuyi1Mod014\chongshuyi1.ini, .\chongshuyi1Mod015\chongshuyi1.ini, .\chongshuyi1Mod016\chongshuyi1.ini, .\chongshuyi1Mod017\chongshuyi1.ini, .\chongshuyi1Mod018\chongshuyi1.ini, .\chongshuyi1Mod019\chongshuyi1.ini

; Constants ---------------------------

[Constants]
global persist $swapvar = 0
global $active
global $creditinfo = 0

[KeySwap]
condition = $active == 1
key = y
type = cycle
$swapvar = 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19
$creditinfo = 0

[Present]
post $active = 0

; Shader ------------------------------

; Overrides ---------------------------

[TextureOverridechongshuyi1Position]
hash = 4b48b866
run = CommandListchongshuyi1Position
$active = 1

[TextureOverridechongshuyi1Blend]
hash = cdb2c22c
run = CommandListchongshuyi1Blend

[TextureOverridechongshuyi1Texcoord]
hash = 0f47df82
run = CommandListchongshuyi1Texcoord

[TextureOverridechongshuyi1VertexLimitRaise]
hash = 71e3cfce

[TextureOverridechongshuyi1IB]
hash = dd157f5a
run = CommandListchongshuyi1IB

[TextureOverridechongshuyi1Head]
hash = dd157f5a
match_first_index = 0
run = CommandListchongshuyi1Head

; CommandList -------------------------

[CommandListchongshuyi1Position]
if $swapvar == 0
	vb0 = Resourcechongshuyi1Position.0
else if $swapvar == 1
	vb0 = Resourcechongshuyi1Position.1
else if $swapvar == 2
	vb0 = Resourcechongshuyi1Position.2
else if $swapvar == 3
	vb0 = Resourcechongshuyi1Position.3
else if $swapvar == 4
	vb0 = Resourcechongshuyi1Position.4
else if $swapvar == 5
	vb0 = Resourcechongshuyi1Position.5
else if $swapvar == 6
	vb0 = Resourcechongshuyi1Position.6
else if $swapvar == 7
	vb0 = Resourcechongshuyi1Position.7
else if $swapvar == 8
	vb0 = Resourcechongshuyi1Position.8
else if $swapvar == 9
	vb0 = Resourcechongshuyi1Position.9
else if $swapvar == 10
	vb0 = Resourcechongshuyi1Position.10
else if $swapvar == 11
	vb0 = Resourcechongshuyi1Position.11
else if $swapvar == 12
	vb0 = Resourcechongshuyi1Position.12
else if $swapvar == 13
	vb0 = Resourcechongshuyi1Position.13
else if $swapvar == 14
	vb0 = Resourcechongshuyi1Position.14
else if $swapvar == 15
	vb0 = Resourcechongshuyi1Position.15
else if $swapvar == 16
	vb0 = Resourcechongshuyi1Position.16
else if $swapvar == 17
	vb0 = Resourcechongshuyi1Position.17
else if $swapvar == 18
	vb0 = Resourcechongshuyi1Position.18
else if $swapvar == 19
	vb0 = Resourcechongshuyi1Position.19
endif

[CommandListchongshuyi1Blend]
if $swapvar == 0
	vb1 = Resourcechongshuyi1Blend.0
	handling = skip
	draw = 68677,0
else if $swapvar == 1
	vb1 = Resourcechongshuyi1Blend.1
	handling = skip
	draw = 68677,0
else if $swapvar == 2
	vb1 = Resourcechongshuyi1Blend.2
	handling = skip
	draw = 68677,0
else if $swapvar == 3
	vb1 = Resourcechongshuyi1Blend.3
	handling = skip
	draw = 68677,0
else if $swapvar == 4
	vb1 = Resourcechongshuyi1Blend.4
	handling = skip
	draw = 68677,0
else if $swapvar == 5
	vb1 = Resourcechongshuyi1Blend.5
	handling = skip
	draw = 68677,0
else if $swapvar == 6
	vb1 = Resourcechongshuyi1Blend.6
	handling = skip
	draw = 68677,0
else if $swapvar == 7
	vb1 = Resourcechongshuyi1Blend.7
	handling = skip
	draw = 68677,0
else if $swapvar == 8
	vb1 = Resourcechongshuyi1Blend.8
	handling = skip
	draw = 68677,0
else if $swapvar == 9
	vb1 = Resourcechongshuyi1Blend.9
	handling = skip
	draw = 68677,0
else if $swapvar == 10
	vb1 = Resourcechongshuyi1Blend.10
	handling = skip
	draw = 68677,0
else if $swapvar == 11
	vb1 = Resourcechongshuyi1Blend.11
	handling = skip
	draw = 68677,0
else if $swapvar == 12
	vb1 = Resourcechongshuyi1Blend.12
	handling = skip
	draw = 68677,0
else if $swapvar == 13
	vb1 = Resourcechongshuyi1Blend.13
	handling = skip
	draw = 68677,0
else if $swapvar == 14
	vb1 = Resourcechongshuyi1Blend.14
	handling = skip
	draw = 68677,0
else if $swapvar == 15
	vb1 = Resourcechongshuyi1Blend.15
	handling = skip
	draw = 68677,0
else if $swapvar == 16
	vb1 = Resourcechongshuyi1Blend.16
	handling = skip
	draw = 68677,0
else if $swapvar == 17
	vb1 = Resourcechongshuyi1Blend.17
	handling = skip
	draw = 68677,0
else if $swapvar == 18
	vb1 = Resourcechongshuyi1Blend.18
	handling = skip
	draw = 68677,0
else if $swapvar == 19
	vb1 = Resourcechongshuyi1Blend.19
	handling = skip
	draw = 68677,0
endif

[CommandListchongshuyi1Texcoord]
if $swapvar == 0
	vb1 = Resourcechongshuyi1Texcoord.0
else if $swapvar == 1
	vb1 = Resourcechongshuyi1Texcoord.1
else if $swapvar == 2
	vb1 = Resourcechongshuyi1Texcoord.2
else if $swapvar == 3
	vb1 = Resourcechongshuyi1Texcoord.3
else if $swapvar == 4
	vb1 = Resourcechongshuyi1Texcoord.4
else if $swapvar == 5
	vb1 = Resourcechongshuyi1Texcoord.5
else if $swapvar == 6
	vb1 = Resourcechongshuyi1Texcoord.6
else if $swapvar == 7
	vb1 = Resourcechongshuyi1Texcoord.7
else if $swapvar == 8
	vb1 = Resourcechongshuyi1Texcoord.8
else if $swapvar == 9
	vb1 = Resourcechongshuyi1Texcoord.9
else if $swapvar == 10
	vb1 = Resourcechongshuyi1Texcoord.10
else if $swapvar == 11
	vb1 = Resourcechongshuyi1Texcoord.11
else if $swapvar == 12
	vb1 = Resourcechongshuyi1Texcoord.12
else if $swapvar == 13
	vb1 = Resourcechongshuyi1Texcoord.13
else if $swapvar == 14
	vb1 = Resourcechongshuyi1Texcoord.14
else if $swapvar == 15
	vb1 = Resourcechongshuyi1Texcoord.15
else if $swapvar == 16
	vb1 = Resourcechongshuyi1Texcoord.16
else if $swapvar == 17
	vb1 = Resourcechongshuyi1Texcoord.17
else if $swapvar == 18
	vb1 = Resourcechongshuyi1Texcoord.18
else if $swapvar == 19
	vb1 = Resourcechongshuyi1Texcoord.19
endif

[CommandListchongshuyi1IB]
if $swapvar == 0
	handling = skip
	drawindexed = auto
else if $swapvar == 1
	handling = skip
	drawindexed = auto
else if $swapvar == 2
	handling = skip
	drawindexed = auto
else if $swapvar == 3
	handling = skip
	drawindexed = auto
else if $swapvar == 4
	handling = skip
	drawindexed = auto
else if $swapvar == 5
	handling = skip
	drawindexed = auto
else if $swapvar == 6
	handling = skip
	drawindexed = auto
else if $swapvar == 7
	handling = skip
	drawindexed = auto
else if $swapvar == 8
	handling = skip
	drawindexed = auto
else if $swapvar == 9
	handling = skip
	drawindexed = auto
else if $swapvar == 10
	handling = skip
	drawindexed = auto
else if $swapvar == 11
	handling = skip
	drawindexed = auto
else if $swapvar == 12
	handling = skip
	drawindexed = auto
else if $swapvar == 13
	handling = skip
	drawindexed = auto
else if $swapvar == 14
	handling = skip
	drawindexed = auto
else if $swapvar == 15
	handling = skip
	drawindexed = auto
else if $swapvar == 16
	handling = skip
	drawindexed = auto
else if $swapvar == 17
	handling = skip
	drawindexed = auto
else if $swapvar == 18
	handling = skip
	drawindexed = auto
else if $swapvar == 19
	handling = skip
	drawindexed = auto
endif

[CommandListchongshuyi1Head]
if $swapvar == 0
	ib = Resourcechongshuyi1HeadIB.0
	ps-t0 = Resourcechongshuyi1HeadDiffuse.0
	ps-t1 = Resourcechongshuyi1HeadLightMap.0
	ps-t2 = Resourcechongshuyi1HeadShadow.0
else if $swapvar == 1
	ib = Resourcechongshuyi1HeadIB.1
	ps-t0 = Resourcechongshuyi1HeadDiffuse.1
	ps-t1 = Resourcechongshuyi1HeadLightMap.1
	ps-t2 = Resourcechongshuyi1HeadShadow.1
else if $swapvar == 2
	ib = Resourcechongshuyi1HeadIB.2
	ps-t0 = Resourcechongshuyi1HeadDiffuse.2
	ps-t1 = Resourcechongshuyi1HeadLightMap.2
	ps-t2 = Resourcechongshuyi1HeadShadow.2
else if $swapvar == 3
	ib = Resourcechongshuyi1HeadIB.3
	ps-t0 = Resourcechongshuyi1HeadDiffuse.3
	ps-t1 = Resourcechongshuyi1HeadLightMap.3
	ps-t2 = Resourcechongshuyi1HeadShadow.3
else if $swapvar == 4
	ib = Resourcechongshuyi1HeadIB.4
	ps-t0 = Resourcechongshuyi1HeadDiffuse.4
	ps-t1 = Resourcechongshuyi1HeadLightMap.4
	ps-t2 = Resourcechongshuyi1HeadShadow.4
else if $swapvar == 5
	ib = Resourcechongshuyi1HeadIB.5
	ps-t0 = Resourcechongshuyi1HeadDiffuse.5
	ps-t1 = Resourcechongshuyi1HeadLightMap.5
	ps-t2 = Resourcechongshuyi1HeadShadow.5
else if $swapvar == 6
	ib = Resourcechongshuyi1HeadIB.6
	ps-t0 = Resourcechongshuyi1HeadDiffuse.6
	ps-t1 = Resourcechongshuyi1HeadLightMap.6
	ps-t2 = Resourcechongshuyi1HeadShadow.6
else if $swapvar == 7
	ib = Resourcechongshuyi1HeadIB.7
	ps-t0 = Resourcechongshuyi1HeadDiffuse.7
	ps-t1 = Resourcechongshuyi1HeadLightMap.7
	ps-t2 = Resourcechongshuyi1HeadShadow.7
else if $swapvar == 8
	ib = Resourcechongshuyi1HeadIB.8
	ps-t0 = Resourcechongshuyi1HeadDiffuse.8
	ps-t1 = Resourcechongshuyi1HeadLightMap.8
	ps-t2 = Resourcechongshuyi1HeadShadow.8
else if $swapvar == 9
	ib = Resourcechongshuyi1HeadIB.9
	ps-t0 = Resourcechongshuyi1HeadDiffuse.9
	ps-t1 = Resourcechongshuyi1HeadLightMap.9
	ps-t2 = Resourcechongshuyi1HeadShadow.9
else if $swapvar == 10
	ib = Resourcechongshuyi1HeadIB.10
	ps-t0 = Resourcechongshuyi1HeadDiffuse.10
	ps-t1 = Resourcechongshuyi1HeadLightMap.10
	ps-t2 = Resourcechongshuyi1HeadShadow.10
else if $swapvar == 11
	ib = Resourcechongshuyi1HeadIB.11
	ps-t0 = Resourcechongshuyi1HeadDiffuse.11
	ps-t1 = Resourcechongshuyi1HeadLightMap.11
	ps-t2 = Resourcechongshuyi1HeadShadow.11
else if $swapvar == 12
	ib = Resourcechongshuyi1HeadIB.12
	ps-t0 = Resourcechongshuyi1HeadDiffuse.12
	ps-t1 = Resourcechongshuyi1HeadLightMap.12
	ps-t2 = Resourcechongshuyi1HeadShadow.12
else if $swapvar == 13
	ib = Resourcechongshuyi1HeadIB.13
	ps-t0 = Resourcechongshuyi1HeadDiffuse.13
	ps-t1 = Resourcechongshuyi1HeadLightMap.13
	ps-t2 = Resourcechongshuyi1HeadShadow.13
else if $swapvar == 14
	ib = Resourcechongshuyi1HeadIB.14
	ps-t0 = Resourcechongshuyi1HeadDiffuse.14
	ps-t1 = Resourcechongshuyi1HeadLightMap.14
	ps-t2 = Resourcechongshuyi1HeadShadow.14
else if $swapvar == 15
	ib = Resourcechongshuyi1HeadIB.15
	ps-t0 = Resourcechongshuyi1HeadDiffuse.15
	ps-t1 = Resourcechongshuyi1HeadLightMap.15
	ps-t2 = Resourcechongshuyi1HeadShadow.15
else if $swapvar == 16
	ib = Resourcechongshuyi1HeadIB.16
	ps-t0 = Resourcechongshuyi1HeadDiffuse.16
	ps-t1 = Resourcechongshuyi1HeadLightMap.16
	ps-t2 = Resourcechongshuyi1HeadShadow.16
else if $swapvar == 17
	ib = Resourcechongshuyi1HeadIB.17
	ps-t0 = Resourcechongshuyi1HeadDiffuse.17
	ps-t1 = Resourcechongshuyi1HeadLightMap.17
	ps-t2 = Resourcechongshuyi1HeadShadow.17
else if $swapvar == 18
	ib = Resourcechongshuyi1HeadIB.18
	ps-t0 = Resourcechongshuyi1HeadDiffuse.18
	ps-t1 = Resourcechongshuyi1HeadLightMap.18
	ps-t2 = Resourcechongshuyi1HeadShadow.18
else if $swapvar == 19
	ib = Resourcechongshuyi1HeadIB.19
	ps-t0 = Resourcechongshuyi1HeadDiffuse.19
	ps-t1 = Resourcechongshuyi1HeadLightMap.19
	ps-t2 = Resourcechongshuyi1HeadShadow.19
endif

; Resources ---------------------------

[Resourcechongshuyi1Position.0]
type = Buffer
stride = 40
filename = .\chongshuyi1Mod000\chongshuyi1Position.buf

[Resourcechongshuyi1Blend.0]
type = Buffer
stride = 32
filename = .\chongshuyi1Mod000\chongshuyi1Blend.buf

[Resourcechongshuyi1Texcoord.0]
type = Buffer
stride = 12
filename = .\chongshuyi1Mod000\chongshuyi1Texcoord.buf

[Resourcechongshuyi1HeadIB.0]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\chongshuyi1Mod000\chongshuyi1Head.ib

[Resourcechongshuyi1HeadDiffuse.0]
filename = .\chongshuyi1Mod000\chongshuyi1HeadDiffuse.dds

[Resourcechongshuyi1HeadLightMap.0]
filename = .\chongshuyi1Mod000\chongshuyi1HeadLightMap.dds

[Resourcechongshuyi1HeadShadow.0]
filename = .\chongshuyi1Mod000\chongshuyi1HeadShadow.dds

[Resourcechongshuyi1Position.1]
type = Buffer
stride = 40
filename = .\chongshuyi1Mod001\chongshuyi1Position.buf

[Resourcechongshuyi1Blend.1]
type = Buffer
stride = 32
filename = .\chongshuyi1Mod001\chongshuyi1Blend.buf

[Resourcechongshuyi1Texcoord.1]
type = Buffer
stride = 12
filename = .\chongshuyi1Mod001\chongshuyi1Texcoord.buf

[Resourcechongshuyi1HeadIB.1]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\chongshuyi1Mod001\chongshuyi1Head.ib

[Resourcechongshuyi1HeadDiffuse.1]
filename = .\chongshuyi1Mod001\chongshuyi1HeadDiffuse.dds

[Resourcechongshuyi1HeadLightMap.1]
filename = .\chongshuyi1Mod001\chongshuyi1HeadLightMap.dds

[Resourcechongshuyi1HeadShadow.1]
filename = .\chongshuyi1Mod001\chongshuyi1HeadShadow.dds

[Resourcechongshuyi1Position.2]
type = Buffer
stride = 40
filename = .\chongshuyi1Mod002\chongshuyi1Position.buf

[Resourcechongshuyi1Blend.2]
type = Buffer
stride = 32
filename = .\chongshuyi1Mod002\chongshuyi1Blend.buf

[Resourcechongshuyi1Texcoord.2]
type = Buffer
stride = 12
filename = .\chongshuyi1Mod002\chongshuyi1Texcoord.buf

[Resourcechongshuyi1HeadIB.2]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\chongshuyi1Mod002\chongshuyi1Head.ib

[Resourcechongshuyi1HeadDiffuse.2]
filename = .\chongshuyi1Mod002\chongshuyi1HeadDiffuse.dds

[Resourcechongshuyi1HeadLightMap.2]
filename = .\chongshuyi1Mod002\chongshuyi1HeadLightMap.dds

[Resourcechongshuyi1HeadShadow.2]
filename = .\chongshuyi1Mod002\chongshuyi1HeadShadow.dds

[Resourcechongshuyi1Position.3]
type = Buffer
stride = 40
filename = .\chongshuyi1Mod003\chongshuyi1Position.buf

[Resourcechongshuyi1Blend.3]
type = Buffer
stride = 32
filename = .\chongshuyi1Mod003\chongshuyi1Blend.buf

[Resourcechongshuyi1Texcoord.3]
type = Buffer
stride = 12
filename = .\chongshuyi1Mod003\chongshuyi1Texcoord.buf

[Resourcechongshuyi1HeadIB.3]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\chongshuyi1Mod003\chongshuyi1Head.ib

[Resourcechongshuyi1HeadDiffuse.3]
filename = .\chongshuyi1Mod003\chongshuyi1HeadDiffuse.dds

[Resourcechongshuyi1HeadLightMap.3]
filename = .\chongshuyi1Mod003\chongshuyi1HeadLightMap.dds

[Resourcechongshuyi1HeadShadow.3]
filename = .\chongshuyi1Mod003\chongshuyi1HeadShadow.dds

[Resourcechongshuyi1Position.4]
type = Buffer
stride = 40
filename = .\chongshuyi1Mod004\chongshuyi1Position.buf

[Resourcechongshuyi1Blend.4]
type = Buffer
stride = 32
filename = .\chongshuyi1Mod004\chongshuyi1Blend.buf

[Resourcechongshuyi1Texcoord.4]
type = Buffer
stride = 12
filename = .\chongshuyi1Mod004\chongshuyi1Texcoord.buf

[Resourcechongshuyi1HeadIB.4]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\chongshuyi1Mod004\chongshuyi1Head.ib

[Resourcechongshuyi1HeadDiffuse.4]
filename = .\chongshuyi1Mod004\chongshuyi1HeadDiffuse.dds

[Resourcechongshuyi1HeadLightMap.4]
filename = .\chongshuyi1Mod004\chongshuyi1HeadLightMap.dds

[Resourcechongshuyi1HeadShadow.4]
filename = .\chongshuyi1Mod004\chongshuyi1HeadShadow.dds

[Resourcechongshuyi1Position.5]
type = Buffer
stride = 40
filename = .\chongshuyi1Mod005\chongshuyi1Position.buf

[Resourcechongshuyi1Blend.5]
type = Buffer
stride = 32
filename = .\chongshuyi1Mod005\chongshuyi1Blend.buf

[Resourcechongshuyi1Texcoord.5]
type = Buffer
stride = 12
filename = .\chongshuyi1Mod005\chongshuyi1Texcoord.buf

[Resourcechongshuyi1HeadIB.5]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\chongshuyi1Mod005\chongshuyi1Head.ib

[Resourcechongshuyi1HeadDiffuse.5]
filename = .\chongshuyi1Mod005\chongshuyi1HeadDiffuse.dds

[Resourcechongshuyi1HeadLightMap.5]
filename = .\chongshuyi1Mod005\chongshuyi1HeadLightMap.dds

[Resourcechongshuyi1HeadShadow.5]
filename = .\chongshuyi1Mod005\chongshuyi1HeadShadow.dds

[Resourcechongshuyi1Position.6]
type = Buffer
stride = 40
filename = .\chongshuyi1Mod006\chongshuyi1Position.buf

[Resourcechongshuyi1Blend.6]
type = Buffer
stride = 32
filename = .\chongshuyi1Mod006\chongshuyi1Blend.buf

[Resourcechongshuyi1Texcoord.6]
type = Buffer
stride = 12
filename = .\chongshuyi1Mod006\chongshuyi1Texcoord.buf

[Resourcechongshuyi1HeadIB.6]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\chongshuyi1Mod006\chongshuyi1Head.ib

[Resourcechongshuyi1HeadDiffuse.6]
filename = .\chongshuyi1Mod006\chongshuyi1HeadDiffuse.dds

[Resourcechongshuyi1HeadLightMap.6]
filename = .\chongshuyi1Mod006\chongshuyi1HeadLightMap.dds

[Resourcechongshuyi1HeadShadow.6]
filename = .\chongshuyi1Mod006\chongshuyi1HeadShadow.dds

[Resourcechongshuyi1Position.7]
type = Buffer
stride = 40
filename = .\chongshuyi1Mod007\chongshuyi1Position.buf

[Resourcechongshuyi1Blend.7]
type = Buffer
stride = 32
filename = .\chongshuyi1Mod007\chongshuyi1Blend.buf

[Resourcechongshuyi1Texcoord.7]
type = Buffer
stride = 12
filename = .\chongshuyi1Mod007\chongshuyi1Texcoord.buf

[Resourcechongshuyi1HeadIB.7]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\chongshuyi1Mod007\chongshuyi1Head.ib

[Resourcechongshuyi1HeadDiffuse.7]
filename = .\chongshuyi1Mod007\chongshuyi1HeadDiffuse.dds

[Resourcechongshuyi1HeadLightMap.7]
filename = .\chongshuyi1Mod007\chongshuyi1HeadLightMap.dds

[Resourcechongshuyi1HeadShadow.7]
filename = .\chongshuyi1Mod007\chongshuyi1HeadShadow.dds

[Resourcechongshuyi1Position.8]
type = Buffer
stride = 40
filename = .\chongshuyi1Mod008\chongshuyi1Position.buf

[Resourcechongshuyi1Blend.8]
type = Buffer
stride = 32
filename = .\chongshuyi1Mod008\chongshuyi1Blend.buf

[Resourcechongshuyi1Texcoord.8]
type = Buffer
stride = 12
filename = .\chongshuyi1Mod008\chongshuyi1Texcoord.buf

[Resourcechongshuyi1HeadIB.8]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\chongshuyi1Mod008\chongshuyi1Head.ib

[Resourcechongshuyi1HeadDiffuse.8]
filename = .\chongshuyi1Mod008\chongshuyi1HeadDiffuse.dds

[Resourcechongshuyi1HeadLightMap.8]
filename = .\chongshuyi1Mod008\chongshuyi1HeadLightMap.dds

[Resourcechongshuyi1HeadShadow.8]
filename = .\chongshuyi1Mod008\chongshuyi1HeadShadow.dds

[Resourcechongshuyi1Position.9]
type = Buffer
stride = 40
filename = .\chongshuyi1Mod009\chongshuyi1Position.buf

[Resourcechongshuyi1Blend.9]
type = Buffer
stride = 32
filename = .\chongshuyi1Mod009\chongshuyi1Blend.buf

[Resourcechongshuyi1Texcoord.9]
type = Buffer
stride = 12
filename = .\chongshuyi1Mod009\chongshuyi1Texcoord.buf

[Resourcechongshuyi1HeadIB.9]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = .\chongshuyi1Mod009\chongshuyi1Head.ib

[Resourcechongshuyi1HeadDiffuse.9]
filename = .\chongshuyi1Mod009\chongshuyi1HeadDiffuse.dds

[Resourcechongshuyi1HeadLightMap.9]
filename = .\chongshuyi1Mod009\chongshuyi1HeadLightMap.dds

[Resourcechongshuyi1HeadShadow.9]
filename = .\chongshuyi1Mod009\chongshuyi1HeadShadow.dds

[Resourcechongshuyi1Position.10]
type = Buffer
stride = 40
filename = .\chongshuyi1Mod010\chongshuyi1Position.buf

[Resourcechongshuyi1Blend.10]
type = Buffer
stride = 32
filename = .\chongshuyi1Mod010\chongshuyi1Blend.buf

[Resourcechongshuyi1Texcoord.10]
type = Buffer
stride = 12
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; .ini generated by GIMI (Genshin-Impact-Model-Importer) mod merger script
; If you have any issues or find any bugs, please open a ticket at https://github.com/SilentNightSound/GI-Model-Importer/issues or contact SilentNightSound#7430 on discord